The Sound File event type lets you select and play sound files. You can select a single file or have the event pick a file from a stimulus list. The supported sound file formats are:
Mac OS: WAV, AIFF, AAC, MP3, and any file format supported by QuickTime.
Windows: WAV.
Note: you can also use the Movie event type to play sound files. This provides two advantages over the Sound File event type. One, you can play additional file formats such as MP3, and two, you can setup a sound file so that it keeps playing even after a trial has ended.
Known
Issue: the Sound File event type fails to play large sound files
in the Event Editor completely, and plays them when running an experiment
only if the Wait for sound to finish playing
checkbox is turned off. Using
the Movie event type will work instead. This
issue will be addressed in an update.
There are two main views in the Sound File event type: Settings and
File Info. In
the Settings view, there is only one option: the Wait
for sound to finish playing checkbox. When
it is turned on, SuperLab will not start to look for the participant’s
response nor proceed to the next event until the sound has completely
finished playing. When
the option is turned off, SuperLab will resume processing immediately
after the sound has started playing, e.g. it can start looking for participant
input or move on to the next event to show a picture while the sound is
playing.
The File Info view provides information about the selected file. If the event uses a stimulus list instead of a single file, no information is displayed.
How Do I Present a Sound and Visual Stimulus at the Same Time
Event Type Movie